Mind states, or: How to describe a User Experience
Everyone involved in customer experience/user experience—designers, product managers, UX strategists, brand managers, developers, marketers—will at one point struggle with the challenge of defining the qualities of the experience they’re after.
And judging by articles and talks we see going around, we tend to do that in terms of interface style (‘clean’, ‘minimal’, ‘rich’) or in terms of usability (‘intuitive’, ‘relevant’, ‘dynamic’).
However, these describe the interface rather than the actual experience, which is what results from using the interface. And this is a problem, as the interface is not the goal—the resulting experience is. The interface is simply the means.
So we need to describe the experience; but how does one do that? Challenging, considering the multitude of dimensions an experience has. These include all the emotions, beliefs, preferences, perceptions, physical and psychological responses, and behaviours related to the interaction with your company, services, and products.
What you will recognize is that using a product will result in all kinds of short-lived small emotions/feelings, but in the end will leave you in some kind of state of mind that can last minutes, hours or even days. They are the overall result of an experience – and as such the part to focus on is: How does the experience improve the state of mind of your user?
The follow -up question is then of course: Which mind states does the user desire? This is where something called the Rokeach Value Survey came in.
The Rokeach Value Survey (RVS) is a values classification instrument. Developed by social psychologist Milton Rokeach, the instrument is designed for rank-order scaling of 36 values, including 18 terminal 18 instrumental values. The task for participants in the survey is to arrange the 18 terminal values, followed by the 18 instrumental values, into an order “of importance to YOU, as guiding principles in YOUR life”.
The instrumental values overlap with what other psychologists call ‘expressive values’; they come in handy when you try to describe you brand’s personality.
The terminal values however are of most interest here. They describe what a person would like to achieve in life. But when you approach them from a different angle (and with slight rephrasing), they provide a list of possible mind states. As such, they work really well to describe the qualities of a user experience.
I have adapted the values from the Rokeach list for this purpose, and the result is the following (incomplete) overview:
MIND STATES
“Using our product/brand gives you the experience of… ”
- Accomplishment
- Belonging
- Comfort
- Control
- Courage
- Effortlessness
- Freedom
- Happiness
- Harmony
- Health
- Independence
- Justice
- Love
- Peace
- Pleasure
- Power
- Pride
- Safety
- Security
- Serenity
- Trust
What’s good to recognize here are two things:
- The distinction between short-lived feelings and these mind states, which exist at a more episodic level.
- Most of these states are directed at the self: safety means ‘I feel safe’; belonging means ‘I feel like I belong’; independent means ‘I feel independent’. A few (trust, justice, harmony) are directed are directed outwards.
Example 1: Hautelook, a shopping website offering flash-sales
Shopping at Hautelook lets you experience….
• The excitement of the hunt
• The joy of discovery
• The satisfaction of scoring a bargain
Example 2: Transavia, a budget airline
Travelling with Transavia lets you experience…
- The effortlessness of a smooth process
- The pride of having made the right decision (great value for money)
- The delight of empathic communications (e.g. from well-timed notifications)
With these established, old and new propositions should be reviewed against it, as they should add to one or more of these experiences.
Think about your own brand now–which set of values from this list would fit it? One way of determining this (and the road I usually take) is to consider the propositions you’d like to present your users with, and then to see to which values they contribute. It’s a great exercise for a workshop with representatives from throughout the company (from CEO to programmers).
Next steps
Thinking about mind states, more questions arise such as:
- Is (re)purchase behaviour affected by one’s mind states?
- If so, how?
- Are certain mind states more beneficial than others?
You could hypothesize for instance that more active mind states lead to higher activity, whereas more calm states lead to less purchases. Or that more future focused mind states (excitement, longing) lead to different purchase behaviour that those with a focus on the current moment. It could well be the other way around, too.
Food for research.
Index
“Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.” - R. Buckminster Fuller
1. UNDERSTANDING THE PROBLEM
On sustainability
- The Story of Stuff (2016)
- See no evil (2016)
- Sustainability is a political problem (2016)
- Use it all up (2016)
2. UNDERSTANDING HOW THE WORLD WORKS
On nature
- Nederland als rivierdelta (2023)
- What more do you want (2021)
- Opposite directions (2015)
- Nature VS. artifice (2015)
- The lowest state of energy (2015)
On human nature
- All of us possess ‘strongly positive directional tendencies’ (2022)
- De richting van chaos (The direction of chaos) (2020)
- The collective consciousness (2016)
- An overture on consciousness (2016)
- What makes humans different? (2016)
- Distinction, not individuality (2016)
- Grief (2016)
- Human body heat map of emotions (2015)
- Existential conservatism (2015)
- Quote: Undercurrent (2015)
On the meaning of life and living
- You are a leaf on a tree that has been growing for billions of years (2023)
- You are not just studying for your future (2021)
On culture
- Culture overrules nature (2016)
On morality
- Scarcity / Gratitude (2017)
3. UNDERSTANDING HOW CHANGE WORKS
On the Next Level Society
- Quote: Ancient Heart (2023)
On behavioral change
- How do we open people up to the idea of change in a time that screams for control? (2018)
- People don't change (2020)
- The one-senctence persuasion course (2017)
On marketing sustainability
- How creative agencies will save the world (2017)
- Why don’t people change their unsustainable ways? (2017)
- Sustainability needs marketing (2016)
- The carrot, the stick, the scenery and the cool (2016)
- How our focus on individual accountability puts the brakes on progress (2016)
- Checklist for sustainability communication (2016)
- Rule #6 in sustainability communication: Don’t tell me I’m wrong (2016)
- Wanted: Adjective (2016)
- Framing farming (2016)
- We’re not saving the planet (2016)
- Brainstorm: Uitkomsten - Van weten naar willen (2015)
- Brainstorm: Oproep! (2015)
4-A. FIXING HOW WE DESIGN THE WORLD
On naturalness
- Why we crave naturalness (these days) (2015)
- 顺其自然 (2015)
- What is naturalness? (2015)
On naturalness in behaviour
- Quote: Love someone exactly as they are (2022)
- Part of the Art: Levenslessen van een kunstenaar (2020)
- Deep listening (2020)
- Naturalness in Taoism (2020)
- Comfort car (2016)
- Quote: Trust yourself (2015)
- Quote: Unapologetically herself (2015)
- Deep ecology (2015)
- Naturalness in human behaviour (2015)
On naturalness in art
- Tokkelen / En opeens maken je vingers een fout (2020)
- Quote: Beauty is found... (2019)
- What art does (2015)
Artworks of interest
- The artist-free art of Semâ Bekirovic (2020)
- 4'33" (2020)
- The Magic Carpet of Daniel Wurtzel (2016)
- The generative systems of Brandon Morse (2016)
- This photo of Loouis Fernandes (2016)
- The Lotus wall of Daan Roosegaarde (2015)
- The mobiles of Alexander Calder (2015)
- The drawing trees of Tim Knowles (2015)
- The barely controllable brushes of Fabienne Verdier (2015)
On naturalness in architecture
- Principles of a great playground experience (2017)
- Unscripted use (2016)
- Acting natural does not mean: re-enacting nature (2015)
- 9 basic principles of biomimicry (2015)
Architecture of interest: naturalness
- Change is life (2019)
- Movable homes (2016)
- University building in Kolding, Denmark (2015)
- New Andean (2015)
On livable architecture
- Co-housing: The Wandelmeent (2016)
- The 'Cauliflower neighborhood' and the 'Woonerf' (2016)
- An organic approach to city design, or: Getting out of the way (2016)
- To watch: The Human Scale (2016)
- Cars make us lonely (2016)
- Flex (2016)
- Everyman's architecture (2016)
Architecture of interest: livability
- Zumthor vs Hadid (2021)
- Pluralist Tower (2020)
- Kowloon Walled City (2016)
On naturalness in design
- Dynamic art, architecture and design (2020)
- The three scopes of human design (2017)
- 9 basic principles of biomimicry (2015)
Design works of interest
- AI-generated rugs (2020)
- Open Up lamp (2015)
4-B. FIXING OUR RELATIONSHIP WITH OURSELVES
On well-being, self care and happiness
- Enough (2023)
- On old age (2022)
- To care is to self-care (2020)
- Quote: A little bit of 'I want to save the world' (2020)
- 8 key rules of living - A manifesto by Alain de Botton (2020)
- Modes: Make every time, quality time (2020)
- Daily dents (2018)
- Alternative missions (2016)
- Quote: Lightly, child (2016)
- Education (2016)
- Exercise in the recognition of virtuous feelings (2015)
4-C. FIXING THE RELATIONSHIP BETWEEN BUSINESS AND SOCIETY
On responsible business
- Ethical marketing yardstick (2023)
- Notes on responsible marketing (2020)
- Notes on Net Positive Business (2020)
- Open brief aan Kees Klomp, deel 1 (2019)
- Open brief aan Kees Klomp, deel 2 (2019)
- Let's talk: Hoe ziet een responsible business er nu werkeljk nu? (2019)
- How big corporates frame our world in their benefit (and against ours) (2019)
- Public spaces should be ad-free (2018)
- Globalisation is not a natural phenomenon (2017)
- Judging the merit of a business (2017)
- The Business Ethic (2015)
On Positive Design & design ethics
- Think UX' talk over Positive Design (slides + podcast) (2018)
- On manipulation (2016)
- The essence of a gun (2016)
- We're bad parents (2014)
On privacy
- Deel 1: Het 3-factor model van privacy (2020)
- Deel 2: De uitdagingen van online privacy (2020)
- Deel 3: Zo kan privacy ook (2020)
Progressieve bureaus van Nederland, 2021
- Categorie: Digital (2021)
- Categorie: Branding & communicatie (2021)
- Categorie: Strategische innovatie (2021)
- Categorie: Product design (2021)
- Categorie: Systems change (2021)
- Categorie: Freelance collectieven (2021)
OTHER NOTES AND WRITINGS
On digital design, CX/UX, and technology
- Mind states, or: How to describe a User Experience (2016)
- Quote: The real problem of humanity (2016)
- Quote: Staying human in the Machine Age (2016)
- Quote: Good design... (2016)
- De slapende potentie van je Verbal Identity (2014)
On the travel & hospitality industry
- Cooperation across the travel sector: who’s in? (2018)
- Samenwerken in de reisbranche: wie durft? (2018)
- Travel sector seeks greater cooperation and more knowledge about travelers (2018)
- A state of liminality: How understanding traveler psychology can facilitate smarter investments (2018)
- A state of liminality: Hoe begrip van de psychologie van de reiziger helpt om slimmer te investeren (2018)
Miscellaneous
- MIMI-model (2023)
- The Unbearable Lightness of Being… isn’t that unbearable (2021)
- Quote: On writing (2020)
- Ghosts (2017)
- Link dump, 2 (2016)
- Link dump, 1 (2016)
- The Clock of the Long Now (2016)
- Learning styles (2016)
- Gentle reminder (2016)
- Summer (2016)
- Opinion-size-shape-colour-origin-material-purpose noun (2016)
- The perfect walk (2015)
- The mind grows thoughts (2015)
- Still there (2015)
- Bigger (2015)
- Trimennen (2002)
On minimalism
- Multiple articles published at Understanding Minimalism →
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